Mech Marvel
Feb-Apr 2024
A STEAM activity kit for 9-12 year olds to explore mechanical engineering through simple mechanisms, chain reactions, and movement.
ROLE
3D Modeling · Prototyping · User Testing
TOOLS
Laser Cutting · Solidworks · Adobe InDesign
OBJECTIVES
Engineering
Cause & Effect
Problem Solving
Design
Creating chain reactions
Creating movement
Exploration & Fun
Experimenting
Open Play
RESEARCH
For Children, Ages 9-12
According to Erikson’s Theory of Psychosocial Development, this is the school age stage, transitioning to adolescence stage. They are developing their self-confidence in their abilities and beginning to define their identity.
STEM For Middle Schoolers
It is an opportunity to provide students with the skills and confidence to pursue STEM.
For engineering concepts, it is recommended to have a structured and progressive approach to introduce new concepts and connect them to the real world. (Ex: Movements, How Things Work)
IDEA
Introduce different mechanisms through a series of kits that build on previous concepts.
PROTOTYPE
Systems Map
Using a systems map narrowed down the potential concepts to include and depicted what elements were necessary. It clarified the relationships between different elements.
Structural Pieces
Holds the pieces in place.
The connector allows pieces to be connected along different axes.
The crank has a end piece to keep an element in place, such as a gear.
The base board acts as an anchor for the created movement and keeps all the pieces in place.
Made from 1/8” bassword.
Gears
Experimentation with the quantity, size, shape of teeth, along with thickness of the gear.
It emphasizes the concepts of speed, rotation, and force.
Ramps/Levers
The design functions as a ramp or lever, depending on where the dowel is inserted.
Pulley
The simple pulley system uses the marbles as a load. The yarn is looped over the wheel and axle (dowel).
FINAL
The Kit
3 mechanism concepts
Pre designed formation
Open play/Creative build: to design and predict their own chain reactions
Instruction Book Prototype
This is an example of a pre-designed build that uses the concepts in the kit to get the users started.
USER TESTING
Adham (9), Lily (14), Athena (12), Jack (12), and Kai (9) were invited to play with the activity kit. Overall, they were very engaged in creating their own designs of movement.
“ I wish I had one of these kits at home, I would much rather play with this than my devices.” - Adham